Gaming Party Bus

London based company that provides impressive-looking vans and buses with game-consoles on board to rent out for parties, events and promotions.

Challenge

The company needed a unique interior and exterior design for their first gaming bus.  It was necessary to create something novel, that has never been seen before, and implement modern technical innovations and show effects. 

Outcome

I worked on three different vehicles for this client.

I made a design concept, interior and exterior sketches,

and supervised the production process.

Each vehicle has its own set of game equipment

and impressive visual, sound and technical features.

The vehicles attract attention on the road with their exterior design, promoting the company on the move, even in the dark.

Elite truck

""Elite truck" was based on a Citroen Jumper van with a custom body. I tried to "break" the original vehicle shape with diagonal lines and high contrast colours so it won't look so flat and basic.

My intention was to create an alien spaceship, so as a reference I mainly used fantasy movies and anime. The interior combines a futuristic look with unique features, such as a window with a 3D space view, laser-cut control panel, floor panels with an infinity mirror effect and a laser-show projector. 

Galaxy Van

The "Galaxy Van" was created to be sold as a franchise business, so it needed to be easy to produce and easy to fix, yet have a mind-blowing design.  It is based on an Iveco Daily van, with the maximum height and length configuration.

Mega Bus

The "Mega Bus" was the first bus I designed for this client back in 2015. I needed to create something exceptional that the world has never seen. I used the "Transformers" and "Tron" movies as my inspiration and the bus turned out to be bright, catchy and unique. 

Design Process

The design process started by researching of the competitors on the market, however, there were not many of them at a time, so even the most daring ideas were considered as possible. The next step is measuring the actual vehicle, both from the outside and inside. 


I started the design with a simple pencil sketch, thinking about materials and  extra features, such as multi-dimensional ceiling, a neon-light interior, liquid tiles covering the floor, 3D prints, reflective vinyl, smoke generator, laser show, etc. 


After the design files were approved, I worked closely with the production team on every stage of the making process and even made some paint job myself.